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Poojya Dr. Sharnbaswappa Appa,8th Mahadasoha Peethadhipati,Sharnbasveshwar Samsthan, Gulbarga.avi

Born in an illustrious family on 14th November 1935, Poojya Appaji became an heir to the piety that runs in the family, as his dedication to the service of man and God Amply demonstrates. Educated at one the leading Universities, Karnataka University, Dharwad, Appaji began his distinguished and manifold career as a member of the Syndicate of the Karnataka University, before emerging as a pioneer in the field of education. A number of educational institutions, including the Gulbarga University bear witness to his passionate commitment to the cause of education and progressive outlook, by opening the latest disciplines including Computer Science, Electronics, Business Administration and Management and Fine Arts. By establishing the Residential School in 1967, which runs on the Public School Model, Poojya Appaji provides the most scientific and modern form of education from Montessori level to Matriculation and the Sangha runs institutions ranging from Montessori to Post Graduation in all disciplines Arts, Science, Commerce, Computer Applications and Business Management. The establishment of Appa Institute of Engineering and Technology in the year 2002 crowns all the achievements. Truly, it was Appaji, who put Gulbarga on the educational map of India. Poojya Dr. Sharanabasawappa Appa has distinguished himself as an administrator par excellence. In recognition of his services, Poojya Appaji was unanimously elected as the Secretary of the Hyderabad Karnataka Education Society

Imagine 100 years from now, what this game might be like. Maybe, just maybe, they will find a way to plug your brain directly into it. Notice the Logo? Looks a lot like the all seeing eye to me. But hey, I’m sure it’s just a harmless video game, right? You be the Judge Second Life (SL) is a virtual world developed by Linden Lab launched on June 23, 2003, and is accessible on the Internet. A free client program called the Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world (which residents refer to as “the grid”). Second Life has an internal currency, the Linden dollar (L$) (which is traded with real currency). L$ can be used to buy, sell, rent or trade land or goods and services with other users. Virtual goods include buildings, vehicles, devices of all kinds, animations, clothing, skin, hair, jewelry, flora and fauna, and works of art. Services include “camping”, wage labor, business management, entertainment and custom content creation Second Life is used as a platform for “education” by many institutions, such as colleges, universities, libraries and government entities. Residents express themselves creatively, sexually, emotionally ect, through virtual world actions and adaptations of art exhibits, live music, live theater ect